Farkle
Roll six dice, set aside what scores, and decide whether to push your luck or bank your points.
Players
Scores
This turn 0
Scoring
- Single 1 = 100, single 5 = 50
- Three of a kind = face × 100 (three 1s = 1000)
- Four, five, six of a kind = 1000, 2000, 3000
- Straight 1–6 or three pairs = 1500; two triplets = 2500
- Need 500 in one turn to get on the board
- Score with all six dice for hot dice and roll all six again
- No scoring dice is a Farkle and you lose the turn's points
- When someone reaches the goal, everyone else gets one last turn